Alpha Protocol
Posted on | Wednesday, 15 December 2010 | No Comments
Is finished. And while there isn't too much to say about it in terms of gameplay systems the conclusion - while lacking the epic scale of Mass Effect 2 - presented the consequence of some of the decisions I'd made in a much better way than any game I've played to date. On a side not - it's also part of my continued quest to complete more games so, on that front, success.
Spoilers after the jump.
Early in the game you're presented with a choice whether to save or kill a man from an unnamed country in the Middle-East. I saved him, as it's "what I do" in those situations, and while it seemed like a situation that carried weight; which it ultimately did, I wasn't aware of the magnitude that some of my smaller decisions had made. A conversation I had within the opening minutes of the game was shown to me again at the game's conclusion, more than anything else - to make me and my 'cold shoulder' approach to my interrogation look foolish.
Seemingly innocuous conversation choices came back to haunt me - as seems to be true to life - while some major decisions that I thought I had got 'right' seemed to be less clear cut in the cold light of day and often I was faced with a 'lesser of two evils' decision to make - suffice to say; people died, governments were ruined, Taiwan was invaded and I got shot in the shoulder by a foxy assassin who was fronting as a reporter. Standard.
The story wasn't great, the characters were pretty generic and the action wasn't the best - but as an example of how to correctly demonstrate and execute consequence in a game - there are few equals so far.
Next: Plancescape
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